//fog of war VS 2 --- make a disable key for this if cannot fix
// ---- Created with 3Dmigoto v1.3.11 on Sun Jan 20 12:03:46 2019
cbuffer cb0 : register(b0)
{
  float4 cb0[11];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float2 o2 : TEXCOORD1)
{
  const float4 icb[] = { { 0, 0, 0, 1.000000},
                              { 1.000000, 0, 0, 1.000000},
                              { 0, 1.000000, 0, 1.000000},
                              { 1.000000, 1.000000, 0, 1.000000} };
  float4 r0,r1,r2,r3,r4,r5,r50;
  uint4 bitmask, uiDest;
  float4 fDest;


  float4 stereo = StereoParams.Load(0);
  float4 DisableWrongEffect = IniParams.Load(int2(2,0)).w;


  r0.xy = float2(-1,1) * cb0[10].xx;
  r0.zw = -cb0[10].zy + v1.yx;
  r1.x = dot(r0.zw, r0.zw);
  r1.x = rsqrt(r1.x);
  r1.xy = r1.xx * r0.wz;
  r1.zw = r0.yx * r1.yx + cb0[10].yz;
  r0.xy = r1.xy * r0.xy;
  r1.zw = r1.xy * v1.zz + r1.zw;
  r1.xy = r1.xy * v1.zz + v1.xy;




  r2.xy = float2(1,-1) * cb0[10].xx;
  r2.zw = -cb0[10].zy + v0.yx;
  r3.x = dot(r2.zw, r2.zw);
  r3.x = rsqrt(r3.x);
  r3.xy = r3.xx * r2.wz;
  r3.zw = r2.yx * r3.yx + cb0[10].yz;
  r2.xy = r3.xy * r2.xy;
  r3.zw = r3.xy * v1.zz + r3.zw;
  r3.xy = r3.xy * v1.zz + v0.xy;
  r1.zw = -r3.zw + r1.zw;
  r4.x = (uint)v0.z;
  r1.zw = icb[r4.x+0].xx * r1.zw + r3.zw;
  r3.zw = -r3.yx + r1.yx;
  r4.yz = icb[r4.x+0].xx * r3.wz + r3.xy;
  r3.zw = float2(1,-1) * r3.zw;
  r1.zw = -r1.zw * icb[r4.x+0].yy + r4.yz;
  r4.x = -icb[r4.x+0].y + 1;


  r5.xyzw = cb0[4].xyzw * r1.wwww;
  r5.xyzw = cb0[2].xyzw * r1.zzzz + r5.xyzw;
  o0.xyzw = cb0[5].xyzw * r4.xxxx + r5.xyzw;




  r4.w = r2.x * r2.w;
  r4.w = r2.y * r2.z + -r4.w;
  r5.xyzw = float4(1,-1,-1,1) * r2.zwxy;
  r2.xyzw = r5.xyzw / r4.wwww;
  r3.xy = -r3.xy * r4.xx + r1.zw;
  o1.x = dot(r2.xy, r3.xy);
  o1.y = dot(r2.zw, r3.xy);
  r2.x = r0.x * r0.w;
  r2.x = r0.y * r0.z + -r2.x;
  r5.xyzw = float4(1,-1,-1,1) * r0.zwxy;
  
//r0.x+=stereo.x*1.1;

  r0.xyzw = r5.xyzw / r2.xxxx;
  r1.xy = -r1.xy * r4.xx + r1.zw;
  r1.zw = -r4.xx * r4.yz + r1.zw;
  o2.xy = dot(r3.zw, r1.zw);
  o1.z = dot(r0.xy, r1.xy);
  o1.w = dot(r0.zw, r1.xy);



if(DisableWrongEffect.w==1.0)
{
o0=0;
}



  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sun Jan 20 12:03:46 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
//
vs_4_0
dcl_immediateConstantBuffer { { 0, 0, 0, 1.000000},
                              { 1.000000, 0, 0, 1.000000},
                              { 0, 1.000000, 0, 1.000000},
                              { 1.000000, 1.000000, 0, 1.000000} }
dcl_constantbuffer cb0[11], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_temps 6
mul r0.xy, cb0[10].xxxx, l(-1.000000, 1.000000, 0.000000, 0.000000)
add r0.zw, v1.yyyx, -cb0[10].zzzy
dp2 r1.x, r0.zwzz, r0.zwzz
rsq r1.x, r1.x
mul r1.xy, r0.wzww, r1.xxxx
mad r1.zw, r0.yyyx, r1.yyyx, cb0[10].yyyz
mul r0.xy, r0.xyxx, r1.xyxx
mad r1.zw, r1.xxxy, v1.zzzz, r1.zzzw
mad r1.xy, r1.xyxx, v1.zzzz, v1.xyxx
mul r2.xy, cb0[10].xxxx, l(1.000000, -1.000000, 0.000000, 0.000000)
add r2.zw, v0.yyyx, -cb0[10].zzzy
dp2 r3.x, r2.zwzz, r2.zwzz
rsq r3.x, r3.x
mul r3.xy, r2.wzww, r3.xxxx
mad r3.zw, r2.yyyx, r3.yyyx, cb0[10].yyyz
mul r2.xy, r2.xyxx, r3.xyxx
mad r3.zw, r3.xxxy, v1.zzzz, r3.zzzw
mad r3.xy, r3.xyxx, v1.zzzz, v0.xyxx
add r1.zw, r1.zzzw, -r3.zzzw
ftou r4.x, v0.z
mad r1.zw, icb[r4.x + 0].xxxx, r1.zzzw, r3.zzzw
add r3.zw, r1.yyyx, -r3.yyyx
mad r4.yz, icb[r4.x + 0].xxxx, r3.wwzw, r3.xxyx
mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 1.000000, -1.000000)
mad r1.zw, -r1.zzzw, icb[r4.x + 0].yyyy, r4.yyyz
add r4.x, l(1.000000), -icb[r4.x + 0].y
mul r5.xyzw, r1.wwww, cb0[4].xyzw
mad r5.xyzw, cb0[2].xyzw, r1.zzzz, r5.xyzw
mad o0.xyzw, cb0[5].xyzw, r4.xxxx, r5.xyzw
mul r4.w, r2.w, r2.x
mad r4.w, r2.y, r2.z, -r4.w
mul r5.xyzw, r2.zwxy, l(1.000000, -1.000000, -1.000000, 1.000000)
div r2.xyzw, r5.xyzw, r4.wwww
mad r3.xy, -r3.xyxx, r4.xxxx, r1.zwzz
dp2 o1.x, r2.xyxx, r3.xyxx
dp2 o1.y, r2.zwzz, r3.xyxx
mul r2.x, r0.w, r0.x
mad r2.x, r0.y, r0.z, -r2.x
mul r5.xyzw, r0.zwxy, l(1.000000, -1.000000, -1.000000, 1.000000)
div r0.xyzw, r5.xyzw, r2.xxxx
mad r1.xy, -r1.xyxx, r4.xxxx, r1.zwzz
mad r1.zw, -r4.xxxx, r4.yyyz, r1.zzzw
dp2 o2.xy, r3.zwzz, r1.zwzz
dp2 o1.z, r0.xyxx, r1.xyxx
dp2 o1.w, r0.zwzz, r1.xyxx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
      