// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 0c921beee61f1e8c-ps.txt
// 3DMigoto: 0c921beee61f1e8c |    Unity headers extracted from PF_StandardDynamic
//    Shader "PF/StandardDynamic" {
//      CustomEditor "PFStandardDynamicShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/3 {
//          Name "ForwardAdd"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_StandardDynamic:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201802150 123 8 3
//   undeciphered1a: 11
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "BUMP_ON" "CUTOUT_ON" "SPECULAR_ON" "DISSOLVE_ON" }
//   undeciphered2: 1 9 6 9 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2544
//   Vector 32 [_LightColor0]
//   Vector 128 [_ShadowMapTexture_TexelSize]
//   Matrix 256 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 80 [_Roughness]
//   Float 88 [_Dissolve]
//   Float 92 [_DissolveWidth]
//   Vector 96 [_DissolveColor]
//   Float 112 [_DissolveColorScale]
//   Float 116 [_DissolveCutout]
//   Float 120 [_DissolveEmission]
//   Float 156 [_AlphaScale]
//   Float 160 [_Cutout]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   Float 236 [_UseNormalMapAtlas]
//   SetTexture 0 [_MainTex] 2D 2
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 8
//   SetTexture 2 [_Parameters] 2D 6
//   SetTexture 3 [_DissolveTex] 2D 7
//   SetTexture 4 [_BumpMap] 2D 3
//   SetTexture 5 [_LightTexture0] 2D 4
//   SetTexture 6 [_LightTextureB0] 2D 5
//   SetTexture 7 [unity_NHxRoughness] 2D 0
//   SetTexture 8 [_ShadowMapTexture] 2D 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "PFCommonBuffer" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:18:39 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[20], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_output o0.xyzw
dcl_temps 13
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 0c921beee61f1e8c-ps.txt

mul r11.w, -r11.x, r11.y
mad r12.xyz, -r11.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
add r0.xyz, r0.xyzx, -cb5[3].xyzx
mad r0.xyz, cb5[3].wwww, r0.xyzx, cb5[3].xyzx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb5[14].zwzz
if_nz r1.x
  ftoi r1.x, cb5[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.zw, v0.xxxy, cb1[6].xxxy
  sample r2.xyzw, r1.zwzz, t1.xyzw, s8
  mul_sat r2.xyzw, r1.xxxx, r2.xyzw
  add r1.xzw, -r0.xxyz, r2.xxyz
  mad r0.xyz, r2.wwww, r1.xzwx, r0.xyzx
endif
sample r2.xyzw, v1.xyxx, t2.xyzw, s6
mul_sat r0.w, r0.w, cb5[9].w
add r1.x, r0.w, -cb5[10].x
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
sample r3.xyzw, v1.zwzz, t3.xyzw, s7
lt r1.x, cb5[5].z, r3.x
and r1.x, r1.x, l(0x3f800000)
mad r1.z, -cb5[5].z, cb5[7].y, r3.x
lt r1.z, r1.z, l(0.000000)
discard_nz r1.z
add r1.z, r3.x, -cb5[5].z
div_sat r1.z, r1.z, cb5[5].w
mul r1.x, r1.z, r1.x
lt r1.z, r1.x, l(0.001000)
movc r1.x, r1.z, l(1.000000), r1.x
mul r2.yzw, cb5[6].xxyz, cb5[7].xxxx
add r1.z, -cb5[7].z, l(1.000000)
mul r3.xyz, r1.zzzz, r2.yzwy
mad r0.xyz, -r2.yzwy, r1.zzzz, r0.xyzx
mad r0.xyz, r1.xxxx, r0.xyzx, r3.xyzx
mul r1.x, r2.x, cb5[5].x
max r1.x, r1.x, l(0.000100)
sqrt r1.x, r1.x
sample r2.xyzw, v1.xyxx, t4.xyzw, s3
mad r3.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r2.xyxx, r2.xyxx
min r1.z, r1.z, l(1.000000)
add r1.xz, -r1.xxzx, l(1.000000, 0.000000, 1.000000, 0.000000)
sqrt r2.z, r1.z
movc r1.yzw, r1.yyyy, r3.xxyz, r2.xxyz
mul r2.xyz, r1.zzzz, v4.xyzx
mad r2.xyz, v3.xyzx, r1.yyyy, r2.xyzx
mad r1.yzw, v5.xxyz, r1.wwww, r2.xxyz
dp3 r2.x, r1.yzwy, r1.yzwy
rsq r2.x, r2.x
mul r1.yzw, r1.yyzw, r2.xxxx
mov r2.x, v3.w
mov r2.y, v4.w
mov r2.z, v5.w
add r3.xyz, r2.xyzx, -r12.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mad r4.xyz, cb2[0].wwww, -r2.xyzx, cb2[0].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r5.xyzw, v4.wwww, cb0[17].xyzw
mad r5.xyzw, cb0[16].xyzw, v3.wwww, r5.xyzw
mad r5.xyzw, cb0[18].xyzw, v5.wwww, r5.xyzw
add r5.xyzw, r5.xyzw, cb0[19].xyzw
add r6.xyz, -r2.xyzx, r12.xyzx
mov r7.x, cb4[9].z
mov r7.y, cb4[10].z
mov r7.z, cb4[11].z
dp3 r2.w, r6.xyzx, r7.xyzx
add r2.xyz, r2.xyzx, -cb3[25].xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
add r2.x, -r2.w, r2.x
mad r2.x, cb3[25].w, r2.x, r2.w
mad_sat r2.x, r2.x, cb3[24].z, cb3[24].w
lt r2.y, r2.x, l(0.990000)
if_nz r2.y
  mul r6.xyzw, v4.wwww, cb3[9].xyzw
  mad r6.xyzw, cb3[8].xyzw, v3.wwww, r6.xyzw
  mad r6.xyzw, cb3[10].xyzw, v5.wwww, r6.xyzw
  add r6.xyzw, r6.xyzw, cb3[11].xyzw
  div r2.yzw, r6.xxyz, r6.wwww
  mad r6.xy, r2.yzyy, cb0[8].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
  round_ni r6.xy, r6.xyxx
  mad r2.yz, r2.yyzy, cb0[8].zzwz, -r6.xxyx
  add r7.xyzw, r2.yyzz, l(0.500000, 1.000000, 0.500000, 1.000000)
  mul r8.xw, r7.xxxz, r7.xxxz
  mad r6.zw, r8.xxxw, l(0.000000, 0.000000, 0.500000, 0.500000), -r2.yyyz
  add r7.xz, -r2.yyzy, l(1.000000, 0.000000, 1.000000, 0.000000)
  min r9.xy, r2.yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r7.xz, -r9.xxyx, r9.xxyx, r7.xxzx
  max r2.yz, r2.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r2.yz, -r2.yyzy, r2.yyzy, r7.yywy
  mov r9.x, r6.z
  mov r9.y, r7.x
  mov r9.z, r2.y
  mov r9.w, r8.x
  mul r9.xyzw, r9.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
  mov r8.x, r6.w
  mov r8.y, r7.z
  mov r8.z, r2.z
  mul r7.xyzw, r8.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
  add r8.xyzw, r9.ywyw, r9.xzxz
  add r10.xyzw, r7.yyww, r7.xxzz
  div r2.yz, r9.yywy, r8.zzwz
  add r2.yz, r2.yyzy, l(0.000000, -1.500000, 0.500000, 0.000000)
  div r6.zw, r7.yyyw, r10.yyyw
  add r6.zw, r6.zzzw, l(0.000000, 0.000000, -1.500000, 0.500000)
  mul r7.xy, r2.yzyy, cb0[8].xxxx
  mul r7.zw, r6.zzzw, cb0[8].yyyy
  mul r8.xyzw, r8.xyzw, r10.xyzw
  mad r9.xyzw, r6.xyxy, cb0[8].xyxy, r7.xzyz
  sample_c_lz r2.y, r9.xyxx, t8.xxxx, s1, r2.w
  sample_c_lz r2.z, r9.zwzz, t8.xxxx, s1, r2.w
  mul r2.z, r2.z, r8.y
  mad r2.y, r8.x, r2.y, r2.z
  mad r6.xyzw, r6.xyxy, cb0[8].xyxy, r7.xwyw
  sample_c_lz r2.z, r6.xyxx, t8.xxxx, s1, r2.w
  mad r2.y, r8.z, r2.z, r2.y
  sample_c_lz r2.z, r6.zwzz, t8.xxxx, s1, r2.w
  mad r2.y, r8.w, r2.z, r2.y
  add r2.z, -cb3[24].x, l(1.000000)
  mad r2.y, r2.y, r2.z, cb3[24].x
else
  mov r2.y, l(1.000000)
endif
add r2.z, -r2.y, l(1.000000)
mad r2.x, r2.x, r2.z, r2.y
lt r2.y, l(0.000000), r5.z
and r2.y, r2.y, l(0x3f800000)
div r2.zw, r5.xxxy, r5.wwww
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample r6.xyzw, r2.zwzz, t5.xyzw, s4
mul r2.y, r2.y, r6.w
dp3 r2.z, r5.xyzx, r5.xyzx
sample r5.xyzw, r2.zzzz, t6.xyzw, s5
mul r2.y, r2.y, r5.x
mul r2.x, r2.x, r2.y
dp3_sat r2.y, r1.yzwy, r4.xyzx
dp3 r2.z, r3.xyzx, r1.yzwy
add r2.z, r2.z, r2.z
mad r1.yzw, r1.yyzw, -r2.zzzz, r3.xxyz
dp3 r1.y, r1.yzwy, r4.xyzx
max r1.y, r1.y, l(0.000000)
mul r2.xzw, r2.xxxx, cb0[2].xxyz
log r1.z, r2.y
mul r1.z, r1.z, cb5[4].x
exp r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xzwx
mul r1.y, r1.y, r1.y
mul r3.x, r1.y, r1.y
add r3.y, -r1.x, l(1.000000)
sample r1.xyzw, r3.xyxx, t7.xyzw, s0
mul r1.x, r1.x, l(3.53466082)
mad r0.xyz, r0.xyzx, l(0.779083729, 0.779083729, 0.779083729, 0.000000), r1.xxxx
mul o0.xyz, r2.xyzx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used