// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 0bb324227ae3ade6-ps.txt
// 3DMigoto: 0bb324227ae3ade6 |    Unity headers extracted from Standard (Specular setup)
//    Shader "Standard (Specular setup)" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
// 1:   SubShader 1/2 {
// 2:   SubShader 2/2 {
// 2:     LOD 150
// 1:     LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
// 2:     Pass 1/4 {
// 1:     Pass 1/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite [_ZWrite]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Standard (Specular setup):
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 105 4 4
//   undeciphered1a: 12
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "_ALPHATEST_ON" }
//   undeciphered2: 1 6 7 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 176
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Vector 48 [_SpecColor]
//   Vector 64 [_Color]
//   Float 80 [_Cutoff]
//   Float 140 [_Glossiness]
//   Float 148 [_OcclusionStrength]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Vector 352 [unity_ShadowColor]
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityFog" 32
//   Vector 0 [unity_FogColor]
//   Vector 16 [unity_FogParams]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   SetTexture 0 [_MainTex] 2D 20
//   SetTexture 1 [_ShadowMapTexture] 2D 40
//   SetTexture 2 [_OcclusionMap] 2D 30
//   SetTexture 3 [unity_Lightmap] 2D 00
//   SetTexture 4 [unity_SpecCube0] CUBE 10
//   SetTexture 5 [unity_SpecCube1] CUBE -10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityFog" 5
//   BindCB "UnityReflectionProbes" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 17:37:02 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 7      w        2     NONE   float      w
// TEXCOORD                 2   xyzw        3     NONE   float      w
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[10], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_constantbuffer cb5[2], immediateIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v2.w
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 14
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 0bb324227ae3ade6-ps.txt

mul r12.w, -r12.x, r12.y
mad r13.xyz, -r12.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
mul r0.xyz, r0.xyzx, cb0[4].xyzx
mad r0.w, r0.w, cb0[4].w, -cb0[5].x
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
max r0.w, cb0[3].y, cb0[3].x
max r0.w, r0.w, cb0[3].z
add r0.w, -r0.w, l(1.000000)
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v5.xyzx
dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v2.xyzx
div r3.xy, v7.xyxx, v7.wwww
sample r3.xyzw, r3.xyxx, t1.xyzw, s4
sample r4.xyzw, v1.xyxx, t2.xyzw, s3
add r1.w, -cb0[9].y, l(1.000000)
mad r1.w, r4.y, cb0[9].y, r1.w
add r2.w, -cb0[8].w, l(1.000000)
dp3 r3.y, r2.xyzx, r1.xyzx
add r3.y, r3.y, r3.y
mad r3.yzw, r1.xxyz, -r3.yyyy, r2.xxyz
mov r4.x, v3.w
mov r4.y, v4.w
mov r4.z, v5.w
add r5.xyz, -r4.xyzx, r13.xyzx
mov r6.x, cb4[9].z
mov r6.y, cb4[10].z
mov r6.z, cb4[11].z
dp3 r4.w, r5.xyzx, r6.xyzx
add r5.xyz, r4.xyzx, -cb3[25].xyzx
dp3 r5.x, r5.xyzx, r5.xyzx
sqrt r5.x, r5.x
add r5.x, -r4.w, r5.x
mad r4.w, cb3[25].w, r5.x, r4.w
mad_sat r4.w, r4.w, cb3[24].z, cb3[24].w
add_sat r3.x, r3.x, r4.w
sample r5.xyzw, v6.xyxx, t3.xyzw, s0
mul r4.w, r5.w, cb0[0].x
mul r6.xyz, r5.xyzx, r4.wwww
dp3 r5.w, r1.xyzx, cb2[0].xyzx
max r5.w, r5.w, l(0.000000)
add r3.x, -r3.x, l(1.000000)
mul r3.x, r3.x, r5.w
mad r7.xyz, -r3.xxxx, cb0[2].xyzx, r6.xyzx
max r7.xyz, r7.xyzx, cb4[22].xyzx
mad r5.xyz, r4.wwww, r5.xyzx, -r7.xyzx
mad r5.xyz, cb3[24].xxxx, r5.xyzx, r7.xyzx
min r5.xyz, r5.xyzx, r6.xyzx
mul r5.xyz, r1.wwww, r5.xyzx
lt r3.x, l(0.000000), cb6[2].w
if_nz r3.x
  dp3 r3.x, r3.yzwy, r3.yzwy
  rsq r3.x, r3.x
  mul r6.xyz, r3.xxxx, r3.yzwy
  add r7.xyz, -r4.xyzx, cb6[0].xyzx
  div r7.xyz, r7.xyzx, r6.xyzx
  add r8.xyz, -r4.xyzx, cb6[1].xyzx
  div r8.xyz, r8.xyzx, r6.xyzx
  lt r9.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r6.xyzx
  movc r7.xyz, r9.xyzx, r7.xyzx, r8.xyzx
  min r3.x, r7.y, r7.x
  min r3.x, r7.z, r3.x
  add r7.xyz, r4.xyzx, -cb6[2].xyzx
  mad r6.xyz, r6.xyzx, r3.xxxx, r7.xyzx
else
  mov r6.xyz, r3.yzwy
endif
mad r3.x, -r2.w, l(0.700000), l(1.700000)
mul r3.x, r2.w, r3.x
mul r3.x, r3.x, l(6.000000)
sample_l r6.xyzw, r6.xyzx, t4.xyzw, s1, r3.x
add r4.w, r6.w, l(-1.000000)
mad r4.w, cb6[3].w, r4.w, l(1.000000)
mul r4.w, r4.w, cb6[3].x
mul r7.xyz, r6.xyzx, r4.wwww
lt r5.w, cb6[1].w, l(0.999990)
if_nz r5.w
  lt r5.w, l(0.000000), cb6[6].w
  if_nz r5.w
    dp3 r5.w, r3.yzwy, r3.yzwy
    rsq r5.w, r5.w
    mul r8.xyz, r3.yzwy, r5.wwww
    add r9.xyz, -r4.xyzx, cb6[4].xyzx
    div r9.xyz, r9.xyzx, r8.xyzx
    add r10.xyz, -r4.xyzx, cb6[5].xyzx
    div r10.xyz, r10.xyzx, r8.xyzx
    lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
    movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
    min r5.w, r9.y, r9.x
    min r5.w, r9.z, r5.w
    add r4.xyz, r4.xyzx, -cb6[6].xyzx
    mad r3.yzw, r8.xxyz, r5.wwww, r4.xxyz
  endif
  sample_l r3.xyzw, r3.yzwy, t5.xyzw, s1, r3.x
  add r3.w, r3.w, l(-1.000000)
  mad r3.w, cb6[7].w, r3.w, l(1.000000)
  mul r3.w, r3.w, cb6[7].x
  mul r3.xyz, r3.xyzx, r3.wwww
  mad r4.xyz, r4.wwww, r6.xyzx, -r3.xyzx
  mad r7.xyz, cb6[1].wwww, r4.xyzx, r3.xyzx
endif
mul r3.xyz, r1.wwww, r7.xyzx
dp3 r1.x, r1.xyzx, -r2.xyzx
mul r1.y, r2.w, r2.w
max r1.y, r1.y, l(0.002000)
mul r1.y, r1.y, l(0.280000)
mad r1.y, -r1.y, r2.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
add_sat r0.w, r0.w, cb0[8].w
mul r1.yzw, r3.xxyz, r1.yyyy
add r1.x, -|r1.x|, l(1.000000)
mul r2.x, r1.x, r1.x
mul r2.x, r2.x, r2.x
mul r1.x, r1.x, r2.x
add r2.xyz, r0.wwww, -cb0[3].xyzx
mad r2.xyz, r1.xxxx, r2.xyzx, cb0[3].xyzx
mul r1.xyz, r1.yzwy, r2.xyzx
mad r0.xyz, r0.xyzx, r5.xyzx, r1.xyzx
div r0.w, v2.w, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mad_sat r0.w, r0.w, cb5[1].z, cb5[1].w
add r0.xyz, r0.xyzx, -cb5[0].xyzx
mad o0.xyz, r0.wwww, r0.xyzx, cb5[0].xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used