// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 0a6a0031d218121c-ps.txt
// 3DMigoto: 0a6a0031d218121c | Matched 18 variants of 1 shaders: PF/Water/Water
//
//           Unity headers extracted from PF_Water_Water
//           Shader "PF/Water/Water" {
//             CustomEditor "WaterShaderGUI"
//             SubShader 1/1 {
//               LOD 100
//               Tags { "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
//               Pass 2/3 {
//                 Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//                 Program "fp" {
//                   SubProgram "d3d11" {
//                   }
//                 }
//               }
//             }
//           }
//
//        Unity 5.3 headers extracted from PF_Water_Water:
//          API d3d11
//          Shader model ps_4_0
//          undeciphered1: 201708220 226 11 3
//          undeciphered1a: 21
// 00008:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00010:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00002:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00004:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00020:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00400:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 01000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 02000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 10000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 20000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00800:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 04000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 08000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00080:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00200:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00040:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00100:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 00001:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
//          undeciphered2: 1 11 7 10 0 0
//          undeciphered3: 0 0
//          ConstBuffer "$Globals" 2608
//          Vector 32 [_LightColor0]
//          Vector 96 [_MainTex_ST]
//          Vector 224 [_FogOfWarColor]
//          Float 240 [_FogOfWarGlobalFlag]
//          Float 244 [_FogOfWarMaterialFlag]
//          ConstBuffer "UnityPerCamera" 144
//          Vector 0 [_Time]
//          Vector 64 [_WorldSpaceCameraPos] 3
//          Vector 80 [_ProjectionParams]
//          Vector 96 [_ScreenParams]
//          Vector 112 [_ZBufferParams]
//          Vector 128 [unity_OrthoParams]
//          ConstBuffer "UnityLighting" 768
//          Vector 0 [_WorldSpaceLightPos0]
//          ConstBuffer "ClustersDraw" 9216
//          ScalarInt 0 [_PunctualLightIndexMap0]
//          ScalarInt 4 [_PunctualLightIndexMap1]
//          ScalarInt 8 [_PunctualLightIndexMap2]
//          ScalarInt 12 [_PunctualLightIndexMap3]
//          ScalarInt 16 [_PunctualLightIndexMap4]
//          ScalarInt 20 [_PunctualLightIndexMap5]
//          ScalarInt 24 [_PunctualLightIndexMap6]
//          ScalarInt 28 [_PunctualLightIndexMap7]
//          ScalarInt 32 [_PunctualLightIndexMap8]
//          ScalarInt 36 [_PunctualLightIndexMap9]
//          ScalarInt 40 [_PunctualLightIndexMap10]
//          ScalarInt 44 [_PunctualLightIndexMap11]
//          ScalarInt 48 [_PunctualLightIndexMap12]
//          ScalarInt 52 [_PunctualLightIndexMap13]
//          ScalarInt 56 [_PunctualLightIndexMap14]
//          ScalarInt 60 [_PunctualLightIndexMap15]
//          ScalarInt 64 [_PunctualLightIndexMap16]
//          ScalarInt 68 [_PunctualLightIndexMap17]
//          ScalarInt 72 [_PunctualLightIndexMap18]
//          ScalarInt 76 [_PunctualLightIndexMap19]
//          ScalarInt 80 [_PunctualLightIndexMap20]
//          ScalarInt 84 [_PunctualLightIndexMap21]
//          ScalarInt 88 [_PunctualLightIndexMap22]
//          ScalarInt 92 [_PunctualLightIndexMap23]
//          ScalarInt 96 [_PunctualLightIndexMap24]
//          ScalarInt 100 [_PunctualLightIndexMap25]
//          ScalarInt 104 [_PunctualLightIndexMap26]
//          ScalarInt 108 [_PunctualLightIndexMap27]
//          ScalarInt 112 [_PunctualLightIndexMap28]
//          ScalarInt 116 [_PunctualLightIndexMap29]
//          ScalarInt 120 [_PunctualLightIndexMap30]
//          ScalarInt 124 [_PunctualLightIndexMap31]
//          ScalarInt 128 [_PunctualLightIndexMap32]
//          ScalarInt 132 [_PunctualLightIndexMap33]
//          ScalarInt 136 [_PunctualLightIndexMap34]
//          ScalarInt 140 [_PunctualLightIndexMap35]
//          ScalarInt 144 [_PunctualLightIndexMap36]
//          ScalarInt 148 [_PunctualLightIndexMap37]
//          ScalarInt 152 [_PunctualLightIndexMap38]
//          ScalarInt 156 [_PunctualLightIndexMap39]
//          ScalarInt 160 [_PunctualLightIndexMap40]
//          ScalarInt 164 [_PunctualLightIndexMap41]
//          ScalarInt 168 [_PunctualLightIndexMap42]
//          ScalarInt 172 [_PunctualLightIndexMap43]
//          ScalarInt 176 [_PunctualLightIndexMap44]
//          ScalarInt 180 [_PunctualLightIndexMap45]
//          ScalarInt 184 [_PunctualLightIndexMap46]
//          ScalarInt 188 [_PunctualLightIndexMap47]
//          ScalarInt 192 [_PunctualLightIndexMap48]
//          ScalarInt 196 [_PunctualLightIndexMap49]
//          ScalarInt 200 [_PunctualLightIndexMap50]
//          ScalarInt 204 [_PunctualLightIndexMap51]
//          ScalarInt 208 [_PunctualLightIndexMap52]
//          ScalarInt 212 [_PunctualLightIndexMap53]
//          ScalarInt 216 [_PunctualLightIndexMap54]
//          ScalarInt 220 [_PunctualLightIndexMap55]
//          ScalarInt 224 [_PunctualLightIndexMap56]
//          ScalarInt 228 [_PunctualLightIndexMap57]
//          ScalarInt 232 [_PunctualLightIndexMap58]
//          ScalarInt 236 [_PunctualLightIndexMap59]
//          ScalarInt 240 [_PunctualLightIndexMap60]
//          ScalarInt 244 [_PunctualLightIndexMap61]
//          ScalarInt 248 [_PunctualLightIndexMap62]
//          ScalarInt 252 [_PunctualLightIndexMap63]
//          VectorInt 5120 [_ZBins0] 2
//          VectorInt 5128 [_ZBins1] 2
//          VectorInt 5136 [_ZBins2] 2
//          VectorInt 5144 [_ZBins3] 2
//          VectorInt 5152 [_ZBins4] 2
//          VectorInt 5160 [_ZBins5] 2
//          VectorInt 5168 [_ZBins6] 2
//          VectorInt 5176 [_ZBins7] 2
//          VectorInt 5184 [_ZBins8] 2
//          VectorInt 5192 [_ZBins9] 2
//          VectorInt 5200 [_ZBins10] 2
//          VectorInt 5208 [_ZBins11] 2
//          VectorInt 5216 [_ZBins12] 2
//          VectorInt 5224 [_ZBins13] 2
//          VectorInt 5232 [_ZBins14] 2
//          VectorInt 5240 [_ZBins15] 2
//          VectorInt 5248 [_ZBins16] 2
//          VectorInt 5256 [_ZBins17] 2
//          VectorInt 5264 [_ZBins18] 2
//          VectorInt 5272 [_ZBins19] 2
//          VectorInt 5280 [_ZBins20] 2
//          VectorInt 5288 [_ZBins21] 2
//          VectorInt 5296 [_ZBins22] 2
//          VectorInt 5304 [_ZBins23] 2
//          VectorInt 5312 [_ZBins24] 2
//          VectorInt 5320 [_ZBins25] 2
//          VectorInt 5328 [_ZBins26] 2
//          VectorInt 5336 [_ZBins27] 2
//          VectorInt 5344 [_ZBins28] 2
//          VectorInt 5352 [_ZBins29] 2
//          VectorInt 5360 [_ZBins30] 2
//          VectorInt 5368 [_ZBins31] 2
//          VectorInt 5376 [_ZBins32] 2
//          VectorInt 5384 [_ZBins33] 2
//          VectorInt 5392 [_ZBins34] 2
//          VectorInt 5400 [_ZBins35] 2
//          VectorInt 5408 [_ZBins36] 2
//          VectorInt 5416 [_ZBins37] 2
//          VectorInt 5424 [_ZBins38] 2
//          VectorInt 5432 [_ZBins39] 2
//          VectorInt 5440 [_ZBins40] 2
//          VectorInt 5448 [_ZBins41] 2
//          VectorInt 5456 [_ZBins42] 2
//          VectorInt 5464 [_ZBins43] 2
//          VectorInt 5472 [_ZBins44] 2
//          VectorInt 5480 [_ZBins45] 2
//          VectorInt 5488 [_ZBins46] 2
//          VectorInt 5496 [_ZBins47] 2
//          VectorInt 5504 [_ZBins48] 2
//          VectorInt 5512 [_ZBins49] 2
//          VectorInt 5520 [_ZBins50] 2
//          VectorInt 5528 [_ZBins51] 2
//          VectorInt 5536 [_ZBins52] 2
//          VectorInt 5544 [_ZBins53] 2
//          VectorInt 5552 [_ZBins54] 2
//          VectorInt 5560 [_ZBins55] 2
//          VectorInt 5568 [_ZBins56] 2
//          VectorInt 5576 [_ZBins57] 2
//          VectorInt 5584 [_ZBins58] 2
//          VectorInt 5592 [_ZBins59] 2
//          VectorInt 5600 [_ZBins60] 2
//          VectorInt 5608 [_ZBins61] 2
//          VectorInt 5616 [_ZBins62] 2
//          VectorInt 5624 [_ZBins63] 2
//          ConstBuffer "PFCommonBuffer" 240
//          Float 72 [_SpecularPower]
//          Float 76 [_SpecularIntensity]
//          Float 236 [_UseNormalMapAtlas]
//          ConstBuffer "ClusteredBuffer" 2064
//          Vector 0 [_LightPosAndRange0]
//          Vector 16 [_LightPosAndRange1]
//          Vector 32 [_LightPosAndRange2]
//          Vector 48 [_LightPosAndRange3]
//          Vector 64 [_LightPosAndRange4]
//          Vector 80 [_LightPosAndRange5]
//          Vector 96 [_LightPosAndRange6]
//          Vector 112 [_LightPosAndRange7]
//          Vector 128 [_LightPosAndRange8]
//          Vector 144 [_LightPosAndRange9]
//          Vector 160 [_LightPosAndRange10]
//          Vector 176 [_LightPosAndRange11]
//          Vector 192 [_LightPosAndRange12]
//          Vector 208 [_LightPosAndRange13]
//          Vector 224 [_LightPosAndRange14]
//          Vector 240 [_LightPosAndRange15]
//          Vector 256 [_LightPosAndRange16]
//          Vector 272 [_LightPosAndRange17]
//          Vector 288 [_LightPosAndRange18]
//          Vector 304 [_LightPosAndRange19]
//          Vector 320 [_LightPosAndRange20]
//          Vector 336 [_LightPosAndRange21]
//          Vector 352 [_LightPosAndRange22]
//          Vector 368 [_LightPosAndRange23]
//          Vector 384 [_LightPosAndRange24]
//          Vector 400 [_LightPosAndRange25]
//          Vector 416 [_LightPosAndRange26]
//          Vector 432 [_LightPosAndRange27]
//          Vector 448 [_LightPosAndRange28]
//          Vector 464 [_LightPosAndRange29]
//          Vector 480 [_LightPosAndRange30]
//          Vector 496 [_LightPosAndRange31]
//          Vector 512 [_LightPosAndRange32]
//          Vector 528 [_LightPosAndRange33]
//          Vector 544 [_LightPosAndRange34]
//          Vector 560 [_LightPosAndRange35]
//          Vector 576 [_LightPosAndRange36]
//          Vector 592 [_LightPosAndRange37]
//          Vector 608 [_LightPosAndRange38]
//          Vector 624 [_LightPosAndRange39]
//          Vector 640 [_LightPosAndRange40]
//          Vector 656 [_LightPosAndRange41]
//          Vector 672 [_LightPosAndRange42]
//          Vector 688 [_LightPosAndRange43]
//          Vector 704 [_LightPosAndRange44]
//          Vector 720 [_LightPosAndRange45]
//          Vector 736 [_LightPosAndRange46]
//          Vector 752 [_LightPosAndRange47]
//          Vector 768 [_LightPosAndRange48]
//          Vector 784 [_LightPosAndRange49]
//          Vector 800 [_LightPosAndRange50]
//          Vector 816 [_LightPosAndRange51]
//          Vector 832 [_LightPosAndRange52]
//          Vector 848 [_LightPosAndRange53]
//          Vector 864 [_LightPosAndRange54]
//          Vector 880 [_LightPosAndRange55]
//          Vector 896 [_LightPosAndRange56]
//          Vector 912 [_LightPosAndRange57]
//          Vector 928 [_LightPosAndRange58]
//          Vector 944 [_LightPosAndRange59]
//          Vector 960 [_LightPosAndRange60]
//          Vector 976 [_LightPosAndRange61]
//          Vector 992 [_LightPosAndRange62]
//          Vector 1008 [_LightPosAndRange63]
//          Vector 1024 [_LightColorAndAtten0]
//          Vector 1040 [_LightColorAndAtten1]
//          Vector 1056 [_LightColorAndAtten2]
//          Vector 1072 [_LightColorAndAtten3]
//          Vector 1088 [_LightColorAndAtten4]
//          Vector 1104 [_LightColorAndAtten5]
//          Vector 1120 [_LightColorAndAtten6]
//          Vector 1136 [_LightColorAndAtten7]
//          Vector 1152 [_LightColorAndAtten8]
//          Vector 1168 [_LightColorAndAtten9]
//          Vector 1184 [_LightColorAndAtten10]
//          Vector 1200 [_LightColorAndAtten11]
//          Vector 1216 [_LightColorAndAtten12]
//          Vector 1232 [_LightColorAndAtten13]
//          Vector 1248 [_LightColorAndAtten14]
//          Vector 1264 [_LightColorAndAtten15]
//          Vector 1280 [_LightColorAndAtten16]
//          Vector 1296 [_LightColorAndAtten17]
//          Vector 1312 [_LightColorAndAtten18]
//          Vector 1328 [_LightColorAndAtten19]
//          Vector 1344 [_LightColorAndAtten20]
//          Vector 1360 [_LightColorAndAtten21]
//          Vector 1376 [_LightColorAndAtten22]
//          Vector 1392 [_LightColorAndAtten23]
//          Vector 1408 [_LightColorAndAtten24]
//          Vector 1424 [_LightColorAndAtten25]
//          Vector 1440 [_LightColorAndAtten26]
//          Vector 1456 [_LightColorAndAtten27]
//          Vector 1472 [_LightColorAndAtten28]
//          Vector 1488 [_LightColorAndAtten29]
//          Vector 1504 [_LightColorAndAtten30]
//          Vector 1520 [_LightColorAndAtten31]
//          Vector 1536 [_LightColorAndAtten32]
//          Vector 1552 [_LightColorAndAtten33]
//          Vector 1568 [_LightColorAndAtten34]
//          Vector 1584 [_LightColorAndAtten35]
//          Vector 1600 [_LightColorAndAtten36]
//          Vector 1616 [_LightColorAndAtten37]
//          Vector 1632 [_LightColorAndAtten38]
//          Vector 1648 [_LightColorAndAtten39]
//          Vector 1664 [_LightColorAndAtten40]
//          Vector 1680 [_LightColorAndAtten41]
//          Vector 1696 [_LightColorAndAtten42]
//          Vector 1712 [_LightColorAndAtten43]
//          Vector 1728 [_LightColorAndAtten44]
//          Vector 1744 [_LightColorAndAtten45]
//          Vector 1760 [_LightColorAndAtten46]
//          Vector 1776 [_LightColorAndAtten47]
//          Vector 1792 [_LightColorAndAtten48]
//          Vector 1808 [_LightColorAndAtten49]
//          Vector 1824 [_LightColorAndAtten50]
//          Vector 1840 [_LightColorAndAtten51]
//          Vector 1856 [_LightColorAndAtten52]
//          Vector 1872 [_LightColorAndAtten53]
//          Vector 1888 [_LightColorAndAtten54]
//          Vector 1904 [_LightColorAndAtten55]
//          Vector 1920 [_LightColorAndAtten56]
//          Vector 1936 [_LightColorAndAtten57]
//          Vector 1952 [_LightColorAndAtten58]
//          Vector 1968 [_LightColorAndAtten59]
//          Vector 1984 [_LightColorAndAtten60]
//          Vector 2000 [_LightColorAndAtten61]
//          Vector 2016 [_LightColorAndAtten62]
//          Vector 2032 [_LightColorAndAtten63]
//          Vector 2048 [_Clusters] 3
//          Float 2060 [_GlobalClusterLightingEnabled]
//          ConstBuffer "WaterBuffer" 256
//          Vector 0 [_BumpMap1_ST]
//          Vector 16 [_BumpMap_ST]
//          Float 84 [_FlowSpeed]
//          Vector 96 [_FlowDirections]
//          Vector 128 [_BaseColor]
//          Vector 144 [_AmbientColor]
//          Float 160 [_Density]
//          Float 164 [_Distortion]
//          Float 168 [_ShorePower]
//          Float 172 [_WaterLocalMapFlag]
//          Float 176 [_FresnelPower]
//          Vector 192 [_ReflectionsColor]
//          Float 212 [_FoamStrength]
//          Vector 224 [_FoamColor]
//          Float 240 [_FoamPower]
//          Float 244 [_FoamMaskScale]
//          SetTexture 0 [_MaskTex] 2D 80
//          SetTexture 1 [_BumpMap] 2D 10
//          SetTexture 2 [_BumpMap1] 2D 60
//          SetTexture 3 [_WaterMask] 2D 70
//          SetTexture 4 [_CameraDepthTexture] 2D 30
//          SetTexture 5 [_MainTex] 2D 00
//          SetTexture 6 [_FoamRamp] 2D 90
//          SetTexture 7 [_ReflectionTex] 2D 50
//          SetTexture 8 [_FogOfWarMask] 2D 20
//          SetTexture 9 [_RefractionTexWater] 2D 40
//          SetTexture 10 [_ClustersRT] 2D_ARRAY -10
//          BindCB "$Globals" 0
//          BindCB "UnityPerCamera" 1
//          BindCB "UnityLighting" 2
//          BindCB "ClustersDraw" 3
//          BindCB "PFCommonBuffer" 4
//          BindCB "ClusteredBuffer" 5
//          BindCB "WaterBuffer" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 17:36:10 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float     z
// TEXCOORD                 7   xyzw        7     NONE   float
// TEXCOORD                 9   xyzw        8     NONE   float   xy
// TEXCOORD                11   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[16], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[384], dynamicIndexed
dcl_constantbuffer cb4[15], immediateIndexed
dcl_constantbuffer cb5[129], dynamicIndexed
dcl_constantbuffer cb6[16], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2darray (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.z
dcl_input_ps linear v8.xy
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_temps 23
dcl_indexableTemp x0[4], 4
dcl_indexableTemp x1[4], 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r21.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 0a6a0031d218121c-ps.txt

mul r21.w, -r21.x, r21.y
mad r22.xyz, -r21.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s8
dp2 r0.x, cb6[6].xyxx, cb6[6].xyxx
rsq r0.x, r0.x
mul r1.xy, r0.xxxx, cb6[6].xyxx
dp2 r0.x, cb6[6].zwzz, cb6[6].zwzz
rsq r0.x, r0.x
mul r1.zw, r0.xxxx, cb6[6].zzzw
mul r1.xyzw, r1.xyzw, cb6[5].yyyy
mov r0.x, l(0.500000)
mov r0.z, cb1[0].y
mul r1.xyzw, r0.xxzz, r1.xyzw
mul r0.xy, r1.xyxx, cb1[0].yyyy
mad r0.xy, v1.xyxx, cb6[1].xyxx, r0.xyxx
sample r2.xyzw, r0.xyxx, t1.xyzw, s1
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb4[14].w
mad r3.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.y, r2.xyxx, r2.xyxx
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
sqrt r2.z, r0.y
movc r2.xyz, r0.xxxx, r3.xyzx, r2.xyzx
mul r3.xyz, r2.yyyy, v4.xyzx
mad r2.xyw, v3.xyxz, r2.xxxx, r3.xyxz
mad r2.xyz, v5.xyzx, r2.zzzz, r2.xywx
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, r2.xyzx
mul r0.yz, r1.zzwz, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r0.yz, v1.xxyx, cb6[0].xxyx, r0.yyzy
sample r3.xyzw, r0.yzyy, t2.xyzw, s6
mad r4.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r3.x, r3.w, r3.x
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.y, r3.xyxx, r3.xyxx
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
sqrt r3.z, r0.y
movc r0.xyz, r0.xxxx, r4.xyzx, r3.xyzx
mul r3.xyz, r0.yyyy, v4.xyzx
mad r3.xyz, v3.xyzx, r0.xxxx, r3.xyzx
mad r0.xyz, v5.xyzx, r0.zzzz, r3.xyzx
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mad r0.xyz, r0.xyzx, r1.zzzz, -r2.xyzx
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r2.xyzx
add r0.xyz, r0.xyzx, -v5.xyzx
mad r0.xyz, cb6[10].yyyy, r0.xyzx, v5.xyzx
mov r2.x, v3.w
mov r2.y, v4.w
mov r2.z, v5.w
add r2.xyz, r2.xyzx, -r22.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, r2.xyzx
sample r4.xyzw, v1.zwzz, t3.xyzw, s7
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
add r5.xy, r0.xyxx, r4.xyxx
mul r5.z, r0.z, r4.z
dp3 r0.x, r5.xyzx, r5.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r5.xyzx
div r4.xy, v9.xyxx, v9.wwww
sample r5.xyzw, r4.xyxx, t4.xyzw, s3
lt r1.w, l(0.000000), cb1[8].w
add r2.w, -cb1[5].y, cb1[5].z
mad r6.x, r5.x, r2.w, cb1[5].y
mad r6.y, v9.z, r2.w, cb1[5].y
mad r3.w, cb1[7].z, r5.x, cb1[7].w
div r5.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
mov r5.y, v9.w
movc r5.xy, r1.wwww, r6.xyxx, r5.xyxx
add r1.w, -r5.y, r5.x
mul r5.xz, r1.wwww, -cb6[10].xxzx
mul r5.xz, r5.xxzx, l(1.442695, 0.000000, 14.426950, 0.000000)
exp r5.xz, r5.xxzx
add r5.xz, -r5.xxzx, l(1.000000, 0.000000, 1.000000, 0.000000)
max r6.xy, r5.xzxx, l(0.000000, 0.000000, 0.000000, 0.000000)
div r3.w, cb0[6].x, cb6[1].x
mul r3.w, r3.w, cb1[0].y
mul r1.xy, r1.xyxx, r3.wwww
mad r1.xy, v1.xyxx, cb0[6].xyxx, r1.xyxx
sample r7.xyzw, r1.xyxx, t5.xyzw, s0
mul r1.x, r1.w, -cb6[15].x
mul r1.x, r1.x, l(1.442695)
exp r1.x, r1.x
min r1.x, r1.x, l(1.000000)
mul r1.x, r6.y, r1.x
mul r1.y, r6.y, cb6[15].y
mul r0.w, r0.w, r1.y
max r0.w, r0.w, r1.x
max r1.x, r0.w, r4.w
mov r1.y, l(0.500000)
sample r8.xyzw, r1.xyxx, t6.xyzw, s9
dp3 r0.w, r7.xyzx, r8.xyzx
mul_sat r0.w, r0.w, cb6[13].y
mad r1.xyw, r0.wwww, cb6[14].xyxz, -cb6[8].xyxz
mad r1.xyw, r0.wwww, r1.xyxw, cb6[8].xyxz
add r3.w, -r0.w, l(1.000000)
mad r5.xzw, -r2.xxyz, r1.zzzz, cb2[0].xxyz
dp3 r4.z, r5.xzwx, r5.xzwx
rsq r4.z, r4.z
mul r5.xzw, r4.zzzz, r5.xxzw
dp3 r4.z, r0.xyzx, r5.xzwx
mul r4.w, cb4[4].z, l(1024.000000)
mad r5.x, -r4.w, r4.z, r4.w
add r5.x, r4.z, r5.x
div r4.z, r4.z, r5.x
mul r5.xzw, r4.zzzz, cb0[2].xxyz
mul r5.xzw, r5.xxzw, cb4[4].wwww
dp3 r4.z, r0.xyzx, cb2[0].xyzx
max r4.z, r4.z, l(0.000000)
mul r7.xyz, r1.xywx, cb0[2].xyzx
mad r7.xyz, r7.xyzx, r4.zzzz, cb6[9].xyzx
mad r7.xyz, r5.xzwx, r3.wwww, r7.xyzx
lt r4.z, l(0.000000), cb5[128].w
if_nz r4.z
  lt r4.z, cb1[8].w, l(1.000000)
  add r5.x, -v6.z, -cb1[5].y
  div r2.w, r5.x, r2.w
  add r5.x, -v0.z, l(1.000000)
  movc r2.w, r4.z, r2.w, r5.x
  div r8.xy, v0.xyxx, cb1[6].xyxx
  mul r2.w, r2.w, cb5[128].z
  add r8.z, -r8.y, l(1.000000)
  mul r5.xz, r8.xxzx, cb5[128].xxyx
  ftoi r8.xy, r5.xzxx
  ftoi r8.z, r2.w
  mov r8.w, l(0)
  ld r8.xyzw, r8.xyzw, t10.xyzw
  mov x0[0].xyzw, l(0,0,0,0)
  mov x1[0].xyzw, l(0,0,0,0)
  mov x0[1].xyzw, l(0,0,0,0)
  mov x1[1].xyzw, l(0,0,0,0)
  mov x0[2].xyzw, l(0,0,0,0)
  mov x1[2].xyzw, l(0,0,0,0)
  mov x0[3].xyzw, l(0,0,0,0)
  mov x1[3].xyzw, l(0,0,0,0)
  ftou r2.w, r2.w
  mov r4.z, r8.x
  mov r5.x, l(0)
  loop
    ine r5.z, r4.z, l(0)
    ilt r5.w, r5.x, l(4)
    and r5.z, r5.w, r5.z
    breakc_z r5.z
    ishl r5.z, r4.z, l(16)
    movc r5.w, r5.z, r5.z, r4.z
    ishl r6.w, r5.w, l(8)
    movc r5.w, r6.w, r6.w, r5.w
    movc r8.yz, r5.zzzz, l(0,15,7,0), l(0,31,23,0)
    movc r5.z, r6.w, r8.z, r8.y
    ishl r6.w, r5.w, l(4)
    movc r5.w, r6.w, r6.w, r5.w
    iadd r8.y, r5.z, l(-4)
    movc r5.z, r6.w, r8.y, r5.z
    ishl r6.w, r5.w, l(2)
    movc r5.w, r6.w, r6.w, r5.w
    iadd r8.y, r5.z, l(-2)
    movc r5.z, r6.w, r8.y, r5.z
    ishl r5.w, r5.w, l(1)
    iadd r6.w, r5.z, l(-1)
    movc r5.z, r5.w, r6.w, r5.z
    movc r5.z, r4.z, r5.z, l(-1)
    ishl r5.w, l(1), r5.z
    not r5.w, r5.w
    and r4.z, r4.z, r5.w
    iadd r5.z, r5.z, cb3[r2.w + 320].x
    mov r5.z, cb3[r5.z + 0].x
    mov x0[r5.x + 0].xyzw, cb5[r5.z + 0].xyzw
    mov x1[r5.x + 0].xyzw, cb5[r5.z + 64].xyzw
    iadd r5.x, r5.x, l(1)
  endloop
  mov r8.x, x0[0].x
  mov r8.y, x0[1].x
  mov r8.z, x0[2].x
  mov r8.w, x0[3].x
  mov r9.x, x0[0].y
  mov r9.y, x0[1].y
  mov r9.z, x0[2].y
  mov r9.w, x0[3].y
  mov r10.x, x0[0].z
  mov r10.y, x0[1].z
  mov r10.z, x0[2].z
  mov r10.w, x0[3].z
  mov r5.xzw, x1[0].xxyz
  mov r11.xyz, x1[1].xyzx
  mov r12.xyz, x1[2].xyzx
  mov r13.xyz, x1[3].xyzx
  mov r14.x, x1[0].w
  mov r14.y, x1[1].w
  mov r14.z, x1[2].w
  mov r14.w, x1[3].w
  mov r15.x, x0[0].w
  mov r15.y, x0[1].w
  mov r15.z, x0[2].w
  mov r15.w, x0[3].w
  add r8.xyzw, r8.xyzw, -v3.wwww
  add r9.xyzw, r9.xyzw, -v4.wwww
  add r10.xyzw, r10.xyzw, -v5.wwww
  mul r16.xyzw, r9.xyzw, r9.xyzw
  mad r16.xyzw, r8.xyzw, r8.xyzw, r16.xyzw
  mad r16.xyzw, r10.xyzw, r10.xyzw, r16.xyzw
  max r16.xyzw, r16.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
  mul r17.xyzw, r0.yyyy, r9.xyzw
  mad r17.xyzw, r8.xyzw, r0.xxxx, r17.xyzw
  mad r17.xyzw, r10.xyzw, r0.zzzz, r17.xyzw
  sqrt r18.xyzw, r16.xyzw
  div r17.xyzw, r17.xyzw, r18.xyzw
  max r17.xyzw, r17.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r14.xyzw, r16.xyzw, r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r14.xyzw
  mul r19.xyzw, r15.xyzw, r16.xyzw
  lt r20.xyzw, l(0.640000, 0.640000, 0.640000, 0.640000), r19.xyzw
  and r20.xyzw, r20.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
  mad r15.xyzw, r16.xyzw, r15.xyzw, l(-0.640000, -0.640000, -0.640000, -0.640000)
  mul r15.xyzw, r15.xyzw, l(2.77777767, 2.77777767, 2.77777767, 2.77777767)
  mad r15.xyzw, r20.xyzw, -r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r14.xyzw, r14.xyzw, r15.xyzw
  lt r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r19.xyzw
  movc r15.xyzw, r15.xyzw, l(0,0,0,0), l(1.000000,1.000000,1.000000,1.000000)
  mul r14.xyzw, r14.xyzw, r15.xyzw
  mul r15.xyzw, r6.yyyy, r17.xyzw
  div r8.xyzw, r8.xyzw, r18.xyzw
  mad r8.xyzw, -r2.xxxx, r1.zzzz, r8.xyzw
  div r9.xyzw, r9.xyzw, r18.xyzw
  mad r9.xyzw, -r2.yyyy, r1.zzzz, r9.xyzw
  div r10.xyzw, r10.xyzw, r18.xyzw
  mad r2.xyzw, -r2.zzzz, r1.zzzz, r10.xyzw
  mov r10.x, r8.x
  mov r10.y, r9.x
  mov r10.z, r2.x
  dp3 r1.z, r10.xyzx, r10.xyzx
  rsq r1.z, r1.z
  mul r10.xyz, r1.zzzz, r10.xyzx
  mov r16.x, r8.y
  mov r16.y, r9.y
  mov r16.z, r2.y
  dp3 r1.z, r16.xyzx, r16.xyzx
  rsq r1.z, r1.z
  mul r16.xyz, r1.zzzz, r16.xyzx
  mov r2.x, r8.z
  mov r2.y, r9.z
  dp3 r1.z, r2.xyzx, r2.xyzx
  rsq r1.z, r1.z
  mul r8.xyz, r1.zzzz, r2.xyzx
  mov r2.x, r8.w
  mov r2.y, r9.w
  dp3 r1.z, r2.xywx, r2.xywx
  rsq r1.z, r1.z
  mul r2.xyz, r1.zzzz, r2.xywx
  dp3 r9.x, r0.xyzx, r10.xyzx
  dp3 r9.y, r0.xyzx, r16.xyzx
  dp3 r9.z, r0.xyzx, r8.xyzx
  dp3 r9.w, r0.xyzx, r2.xyzx
  mad r2.xyzw, -r4.wwww, r9.xyzw, r4.wwww
  add r2.xyzw, r9.xyzw, r2.xyzw
  div r2.xyzw, r9.xyzw, r2.xyzw
  mul r2.xyzw, r2.xyzw, cb4[4].wwww
  mad r8.xyz, r1.xywx, r15.xxxx, r2.xxxx
  mul r5.xzw, r5.xxzw, r8.xxyz
  mad r8.xyz, r1.xywx, r15.yyyy, r2.yyyy
  mul r8.xyz, r11.xyzx, r8.xyzx
  mul r8.xyz, r14.yyyy, r8.xyzx
  mad r5.xzw, r5.xxzw, r14.xxxx, r8.xxyz
  mad r2.xyz, r1.xywx, r15.zzzz, r2.zzzz
  mul r2.xyz, r12.xyzx, r2.xyzx
  mad r2.xyz, r2.xyzx, r14.zzzz, r5.xzwx
  mad r1.xyz, r1.xywx, r15.wwww, r2.wwww
  mul r1.xyz, r13.xyzx, r1.xyzx
  mad r1.xyz, r1.xyzx, r14.wwww, r2.xyzx
  add r7.xyz, r1.xyzx, r7.xyzx
endif
mul r1.xy, r0.xzxx, cb6[10].yyyy
mul r2.xy, r1.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000), r4.xyxx
sample r1.xyzw, r1.xyxx, t4.xyzw, s3
mad r1.x, cb1[7].z, r1.x, cb1[7].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.y, -r5.y, r1.x
mul r1.y, r1.y, -cb6[10].x
mul r1.y, r1.y, l(1.442695)
exp r1.y, r1.y
add r1.y, -r1.y, l(1.000000)
max r2.z, r1.y, l(0.000000)
lt r1.x, r1.x, r5.y
mov r6.z, l(0)
movc r1.xyz, r1.xxxx, r6.zzxz, r2.xyzx
dp3 r0.x, r0.xyzx, -r3.xyzx
add r0.x, -r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, cb6[11].x
exp r0.x, r0.x
mad r0.x, r0.x, l(0.940000), l(0.060000)
min r0.x, r0.x, l(1.000000)
add r0.yz, r1.xxyx, r4.xxyx
sample r2.xyzw, r0.yzyy, t7.xyzw, s5
mul r2.w, r0.x, r2.w
mul r2.xyz, r2.wwww, cb6[12].xyzx
mul r0.x, r6.y, r2.w
mul_sat r0.x, r3.w, r0.x
mov r7.w, cb6[8].w
mad r3.xyzw, r2.xyzw, r6.yyyy, -r7.xyzw
mad r3.xyzw, r0.xxxx, r3.xyzw, r7.xyzw
ne r0.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[15].xyxx
and r0.x, r0.y, r0.x
if_nz r0.x
  sample r5.xyzw, v8.xyxx, t8.xyzw, s2
  mul r0.x, r5.y, cb0[14].w
  max r0.x, r0.x, r5.x
  add r0.y, -r5.z, l(1.000000)
  mul_sat r0.x, r0.y, r0.x
  add r2.xyz, r3.xyzx, -cb0[14].xyzx
  mad r3.xyz, r0.xxxx, r2.xyzx, cb0[14].xyzx
endif
mad r0.xy, r1.xyxx, r6.yyyy, r4.xyxx
sample r4.xyzw, r0.xyxx, t9.xyzw, s4
add r0.x, r1.z, cb6[10].w
add r0.x, r0.w, r0.x
mad_sat r0.x, r2.w, r6.y, r0.x
add r1.xyzw, r3.xyzw, -r4.xyzw
mad o0.xyzw, r0.xxxx, r1.xyzw, r4.xyzw
ret
// Approximately 0 instruction slots used