// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 0482a193f1ebb4f7-vs.txt
// 3DMigoto: 0482a193f1ebb4f7 | Matched 34 variants of 1 shaders: PF/Particles
//
//               Unity headers extracted from PF_Particles
//               Shader "PF/Particles" {
//                 CustomEditor "ParticlesShaderGUI"
//                 SubShader 1/1 {
//                   LOD 100
//                   Tags { "QUEUE"="Transparent+30" "RenderType"="Transparent" }
//                   Pass 1/1 {
//                     Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="Transparent+30" "RenderType"="Transparent" "SHADOWSUPPORT"="true" }
//                     ZWrite [_ZWrite]
//                     Program "vp" {
//                       SubProgram "d3d11" {
//                       }
//                     }
//                   }
//                 }
//               }
//
//            Unity 5.3 headers extracted from PF_Particles:
//              API d3d11
//              Shader model vs_4_0
//              undeciphered1: 201708220 44 0 0
//              undeciphered1a: 5
// 200000000:   Keywords { "DIRECTIONAL" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000800000:   Keywords { "DIRECTIONAL" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000004:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000010:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000020:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000100:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000200:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000008:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000040:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000080:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000001:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 001000000:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000400:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 002000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000008000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000020000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000040000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000200000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000400000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000010000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000080000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000100000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 008000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000001000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 010000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 080000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000004000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 100000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000800:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 004000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 020000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000002000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 040000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
// 000000002:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "ALPHAPREMULTIPLY_ON" "INVERT_OPACITY_FALLOFF" "SOFT_PARTICLES" "OPACITY_FALLOFF" }
//              undeciphered2: 1 0 5 0 0 0
//              undeciphered3: 27 4 0 0 1 1 3 3 4 5
//              ConstBuffer "$Globals" 2768
//              Vector 96 [_MainTex_ST]
//              Vector 192 [_FogOfWarMask_ST]
//              Vector 2400 [_UV0Speed] 2
//              Float 2452 [_HDRColorScale]
//              Float 2600 [_TexSheetEnabled]
//              Float 2656 [_TimeEditor]
//              Float 2660 [_VirtualOffset]
//              Float 2664 [_OpacityFalloff]
//              ConstBuffer "UnityPerCamera" 144
//              Vector 0 [_Time]
//              Vector 64 [_WorldSpaceCameraPos] 3
//              Vector 80 [_ProjectionParams]
//              ConstBuffer "UnityPerDraw" 160
//              Matrix 0 [unity_ObjectToWorld]
//              Matrix 64 [unity_WorldToObject]
//              ConstBuffer "UnityPerFrame" 368
//              Matrix 80 [glstate_matrix_projection]
//              Matrix 144 [unity_MatrixV]
//              Matrix 272 [unity_MatrixVP]
//              ConstBuffer "PFCommonBuffer" 240
//              Vector 48 [_TintColor]
//              BindCB "$Globals" 0
//              BindCB "UnityPerCamera" 1
//              BindCB "UnityPerDraw" 2
//              BindCB "UnityPerFrame" 3
//              BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 17:32:13 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   x           3     NONE   float   x
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                10   xyzw        6     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[167], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[7], immediateIndexed
dcl_constantbuffer cb3[23], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.x
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 7

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
dcl_constantbuffer cb10[4], immediateIndexed

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 0482a193f1ebb4f7-vs.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb2[3].xyzw
mad r0.xyz, cb2[3].xyzx, v0.wwww, r0.xyzx
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad r2.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r2.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 0482a193f1ebb4f7-vs.txt
ne r5.w, r2.w, l(1.0)
if_nz r5.w
  add r5.w, r2.w, -r5.y
  mad r2.x, r5.w, r5.x, r2.x
endif

mad r3.xy, cb3[7].zwzz, cb0[166].yyyy, r2.zwzz
div r0.w, r3.x, r3.y
mul o0.z, r2.w, r0.w

// mov o0.xyw, r2.xyxw // Relocated from here with asmtool.py

mov o5.w, r2.w
mul r3.xyzw, v2.xyzw, cb4[3].xyzw
mov r4.x, cb0[153].y
mov r4.w, l(1.000000)
mul o1.xyzw, r3.xyzw, r4.xxxw
mad r3.xy, v3.xyxx, cb0[6].xyxx, cb0[6].zwzz
add r0.w, cb0[166].x, cb1[0].y
mad o2.xy, cb0[150].xyxx, r0.wwww, r3.xyxx
lt r0.w, l(0.000000), cb0[162].z
movc o2.zw, r0.wwww, v3.zzzw, v3.xxxy
mov o3.x, r2.z
mad o4.xy, r0.xzxx, cb0[12].xyxx, cb0[12].zwzz
add r0.xyz, -r0.xyzx, r6.xyzx
mov o4.zw, l(0,0,0,0)
mul r0.w, r1.y, cb3[10].z
mad r0.w, cb3[9].z, r1.x, r0.w
mad r0.w, cb3[11].z, r1.z, r0.w
mad r0.w, cb3[12].z, r1.w, r0.w
mov o5.z, -r0.w
mul r0.w, r2.y, cb1[5].x
mul r1.xz, r2.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r1.w, r0.w, l(0.500000)
add o5.xy, r1.zzzz, r1.xwxx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r1.x, v1.xyzx, cb2[4].xyzx
dp3 r1.y, v1.xyzx, cb2[5].xyzx
dp3 r1.z, v1.xyzx, cb2[6].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.x, r0.xyzx, r1.xyzx
add r0.x, -|r0.x|, l(1.000000)
max r0.x, r0.x, l(0.000000)
log r0.x, r0.x
mul r0.x, r0.x, cb0[166].z
exp o6.w, r0.x
mov o6.xyz, l(0,0,0,0)
ret
// Approximately 0 instruction slots used