// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_106_ApproxShadowFlickerFix1]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Feb 27 09:47:43 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_temps 15
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mad r0.xyz, v0.xyzx, cb0[0].wwww, cb0[0].xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r10.xyzw, l(72, 0, 0, 0), t120.xyzw
add r3.xyzw, r0.xyzw, cb1[3].xyzw
//approx fix only, makes some shadows on eye

ieq r11.x, r10.x, l(1.0)
if_nz r10.x
//ge r11.y, r3.w, l(-500.0)
//if_nz r11.y
mul r2.w, l(1.0), r2.x
mad r3.x, r2.w, r2.y, r3.x
//endif
endif

mov o0.xyzw, r3.xyzw
ret

// Approximately 0 instruction slots used
