;add this to the bottom of your Engine.ini in XXX:\Users\XXXX\AppData\Local\Indiana\Saved\Config\WindowsNoEditor
;please make sure to set Engine.ini write protected after you have done this!!!!

[SystemSettings]
r.DefaultFeature.AntiAliasing=2 ;forces a specific AA-type: 0=none, 1=FXAA(untested), 2=TemporalAA(default)
r.PostProcessAAQuality=2 ;forces max quality AntiAliasing
r.MaxAnisotropy=16 ;improves the quality of AntiAliasing
r.TemporalAACatmullRom=0 ;confirmed to causes light flicker issues, forces the sharper TAA filter kernel off
r.TemporalAASamples=2 ;minimizes jittered positions and flickering, setting it higher will improve TAA quality but cause sincere flickering
r.TemporalAACurrentFrameWeight=0.2 ;helps preventing TAA ghosting, faster visual responsiveness
r.ScreenPercentage=100 ;native TAA, under strong suspicion to cause micro-stuttering when set higher than 100
r.Tonemapper.Quality=4 ;forces highest Tonemapper quality
r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper
r.SceneColorFringe.Max=0 ;disables chromatic aberration, greatly increasing image quality
r.SceneColorFringeQuality=0 ;disables chromatic aberration, greatly increasing image quality
r.MotionBlur.Max=0 ;disables motion blur
r.MotionBlurQuality=0 ;disables motion blur
r.DepthOfFieldQuality=0 ;disables depth of field
r.StaticMeshLODDistanceScale=0.35 ;reasonably increases rendered distance for static meshes, max setting is 0.25
foliage.LODDistanceScale=4 ;increases rendered distance for foliage to minimize "popping in" of grass/trees/..., previously set to 5
r.HighQualityLightMaps=1 ;forces high quality lightmaps
r.LensFlareQuality=0 ;disables lensflares to fix light flickering issues of the vanilla game